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And those details can often depend on your projects needs and structure. As always the problems lie in the details. Well, sort of.įacepunch, provides some code snippets of how to upload and update a workshop item. The second problem that of the lack of documentation… Was seemly solved by using Facepunch Steamworks.
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With the type of content and a simple (singular) external file the first problem is largely solved. In my earlier post, I explained how I’m using “Easy Save” to save all the data from levels and store it as an external file. I already had a sandbox level built into the game, so turning that into a level editor really shouldn’t be too much of a stretch. With Where’s My Lunch it was easy to figure out the type of content.
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